[stella] Star Fire: Framework done!

Subject: [stella] Star Fire: Framework done!
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Wed, 30 Oct 2002 13:26:46 +0100
Hi there!

Adding the last touches to all things visual, I now 
completed the games framework.

It now starts with the title screen with some music 
playing (sorry for the boring old tune, it's just a 
dummy solution).

There the score is displayed (wether this'll be the just 
last score or a real hiscore will depend on wether 
there's 3 RAM bytes left in the end) and the starting 

RESET should bring you back here from any screen.

Joytick left-right will de/increase the starting wave, 
fire starts into the action.

Now, to simulate a completed level you can use SELECT to 
switch to a transition screen between waves. This 
displays either something like "Wave:XX" or "Meteors!" 
on every 5th wave. "Fire" continues into the action 

My major focus on all this work was getting ultra-
smooth, non-jumpy constant 262 frame transitions between 
these screens (and banks!) and proper organizing all my 
variables into "Both banks" and "Bank specific".

The score digits are stolen from "Entombed" this time, 
all other letters I painted myself with PSP, trying to 
match the style Thomas used for "presents:" as good as 

The source is now 50K+, so I'll ZIP it from now on.


Attachment: star.zip
Description: Zip archive

Attachment: star.bin
Description: application/macbinary

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