Subject: Re: [stella] Revolutionary Horizontal position discovered! From: Dennis Debro <ddebro@xxxxxxxxxxxxx> Date: Wed, 30 Oct 2002 15:10:36 -0500 |
Hi Manuel! > Actually, you can call this wherever you want, even > midscreen. I think the routine presented could be even > tweaked to reposition an object in a single scannline - > without using any table! When I saw your post my eyes opened wide. I LOVE IT!! Now to try to implement it during the kernal of Climber :) > One thing that is left to test, is wether the new > discovered routine is working precisely on the borders. > With very small values, the RESP may come too early, > with very high values the cycle limit per scannline > might get exceeded... > > And another thing: Battlezone does the black HMOVE lines > on the whole visible screen, I don't know how/if the > algorithm works without that. I'm the HMOVE lines for Climber too. I just placed this routine as a test during VBLANK to position the main player and it works great. There does seem to be a little wall on the left where the player seems to bounce off before continuing left but I'm sure that could be adjusted. > > I don't need this technique for Star Fire at all, > because all my repositioning is way more complex and > therefore table driven, but I thought others might never > ever use the old ugly Air-Sea-Battle thing again :-) Hey, I'm using the old Air-Sea Battle positioning routine (don't look). I figured if it worked why fix it. That is until later when you need the ROM space :) Thanks Manuel, I'll play around with this and see what I get. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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