Re: [stella] another prototype to check out...

Subject: Re: [stella] another prototype to check out...
From: "Andrew Davie" <adavie@xxxxxxxxxxx>
Date: Sun, 3 Nov 2002 23:04:52 +1100
Couple of comments on this version...
1) I fired a shot which went (IMHO) straight through my opponent.  The shot
was traveling nearly vertically downwards, at rate, and destroyed the blocks
(2) directly under the opponent.  The opponent then dropped down to where
the blocks used to be.  A second shot from me with no changes to
elevation/power killed the tank.
2) My tank started with the very front-part hanging over a block, but 90% of
it over blank space.  Looked very odd.
Otherwise, a quick play was quite fun - I'd love to see a visual indication
of the elevation by a gun barrel animation or something.  But anyway, keep
up the good work.

----- Original Message -----
From: "Ben Larson" <wazzapfool@xxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, October 31, 2002 3:21 AM
Subject: [stella] another prototype to check out...

> Well since everyone else is posting prototypes today I
> suppose it's as good a time as any to post the most
> recent version of 'Incoming'. :)
> I was wondering if someone could maybe run it on the
> actual hardware and see how it plays since I haven't
> had that done in a long while.  BTW, I think it'll
> probably show up in B&W on PAL since I'm using an odd
> number of scan lines (263).
> As far as the 'select' screen goes, the left number is
> the number of players, and the right number is number
> of kills to win the game.
> Also, the 1-player mode isn't really implemented yet,
> so all you'll get is the computer firing at the exact
> same elevation and power every single time.  This is
> what I'm currently working on.  Then I think I'll do
> the sound, and then I should be close to finished I
> think.
> As usual any comments are appreciated!
> Ben
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