Subject: [stella] Jumpman missile jive From: Ruffin Bailey <rufbo1@xxxxxxxxxxx> Date: Tue, 05 Nov 2002 13:54:55 -0500 |
I always thought they just worked like this: if player's X or Y is equal to the bullet's X or Y, and a random value exceeds a certain amount, make a noise and accelerate towards the player. Never really even seemed like AI to me, and I finished both Jumpman Jr. and Jumpman back in the day ;)
Finished? Wow, those games were tough.
I always jonesed for a construction set for that game, but really, that would only be plausible for the screen layout, and what really interested
me about the games was the variety of enemies that had different behavior.
Anyway, re: the bullet behavior: it's been a while, but yeah. I thought each bullet started as either a horizontal or vertical slow traveller,
and then if it lined up with the player it would "fire" and go faster
(then again, I forget whether or not if it would fire if the player "crossed its path" (you step in front of it and it starts going faster)
or if it could reverse itself as it fired if you "crossed its trail".
Still, not really an AI issue
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