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Subject: Re: [stella] Revolutionary Horizontal positioning 2 From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Tue, 26 Nov 2002 20:35:34 -0500 |
Let me make sure I understand this. The routine positions a single 16 bit sprite (P0 left, P1 right?) rather than 2 independent 8 bit sprites. Very neat if you are using 16 bit sprites. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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