[stella] Star Fire: 1 step forward 2 steps back :-)

Subject: [stella] Star Fire: 1 step forward 2 steps back :-)
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Thu, 28 Nov 2002 18:01:53 +0100
Hi there!

Yet another Star Fire update. But this one is rather 
special I think. I ripped the kernel into pieces and 
then rebuilt it, allowing something really cool!

At least I think it's cool :-)

It's all possible now by using the Battlezone trick. 
Believe it or not, but I managed to clear enough cycles 
in the kernel for adding this:

; Reset stack to RESBL
    LDX #$1F

; Draw starfield
    LDY vline
    CPY yposBackup+2
    CPY yposBackup+1
    CPY yposBackup


On the other hand, I decided to can the Meteors scene. I 
never managed to turn it into something fun to play and 
it never really fitted the engine, causing too much 
internal trouble, and severe flicker.

Yet the meteors aren't totally gone, but see for 

I'm concentrating on finishing the game now, but I fear 
I can't keep the X-Mas dealine, I'm sorry.


Attachment: starsource.zip
Description: Zip archive

Attachment: star6.bin
Description: application/macbinary

Current Thread