Subject: RE: [stella] RIOT RAM test From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sat, 30 Nov 2002 14:39:49 +0100 |
Hi Glenn! >If you attempt to "fry" the 2600 (6 switcher or 4 swithcer) then we can see >if the RAM contents come through completely random or if there is a fixed >number of possible patterns. > >I suspect the latter, otherwise Frying effects would not be as easy to >generate on games like Space Invaders. > >It would be nice to catalog which bytes of RAM frying alters and to which >values to create different effects in particular games. Then we can >understand why these values have these effects (like the double missiles in >Space Invaders). I don't think frying effects depend on RAM contents. I've never dissassembled Space Invaders, but I've never seen any classic game at all that doesn't completely clear the zeropage on startup. If you'd ask me, I'd say that the only possibillity for the frying effect would be a misreading of the FFFC/D vector on start-up and/or missetting the PC on the booting-sequence of the VCS. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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