Subject: Re: [stella] Revolutionary Horizontal positioning 2 From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Fri, 29 Nov 2002 21:46:21 -0500 |
I've been playing around with your routine, and have the following observations: 1. There's an implied CLC or equivalent before the first STA WSYNC. 2. This would be an ideal routine for positioning 48 bit sprites as well. From: "Manuel Polik" <cybergoth@xxxxxxxx> > Hi Eric! > > > Let me make sure I understand this. The routine > > positions a single 16 bit sprite (P0 left, P1 right?) > > rather than 2 independent 8 bit sprites. > > Yes, exactly. > > > Very neat if you are using 16 bit sprites. > > It's dead quick and short, so one can use it even for > midscreen repositionings. You only lose a few pixels > left and right, so you don't have the full 160 pixel > range. > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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