Subject: Re: [stella] quick sprite replication Q From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Thu, 19 Dec 2002 20:01:08 +0100 |
> I think he's talking about the sprite replication trick used in Robot Tank > and Galaxian. This trick requires you to constandly hit the RESPx registers. Since there three pixels for every processor cycle, you can't get 8-pixel gaps between the sprites. If you used both players and positioned them in turns, then you could get 18 sprites in a scanline with 9-pixel gaps between them. I think this is the maximum number of sprites that you could get out of this trick. Ciao, Eckhard Stolberg ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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