|
Subject: Re: [stella] Reading Paddles? From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx> Date: Fri, 10 Jan 2003 22:01:06 -0600 |
I searched the Dig and Archives, and the only examples I could find didn't really explain how to do it. Before I just copy and paste code, I'd like to know what's really going on in the hardware :-)
lda INPT0 ;3
bmi paddles1 ;2 or 3
sty padVal1 ;3
paddles1 lda INPT0 ;3
bmi paddles1 ;2 or 3
bpl noPaddles ;2 or 3
sty padVal1 ;3
paddles1; somewhere outside of kernal loop
noPaddles
bpl paddles1 ;3---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Reading Paddles?, Erik Eid | Thread | Re: [stella] Reading Paddles?, Thomas Jentzsch |
| Re: [stella] mobile 48 bit sprite k, Eric Ball | Date | Re: [stella] Reading Paddles?, Paul Slocum |
| Month |