Re: [stella] Fu Kung! v0.04

Subject: Re: [stella] Fu Kung! v0.04
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Mon, 13 Jan 2003 08:11:03 +0100
Hi Andrew!

> I think I'll use the large size... but am open to 
> opinions on that.

Aaargh! No way! While being all impressive and never 
seen before on the VCS 'n bla, I'd assume that any 
fighting game with sprites that big would just have to 
suck per default!

I think they're limiting the left-right movement already 
too much and you can't have them doing any good looking 
jump attacks or salti. 

I think they when standing, they should only be some 
maybe 24 pixel wide. I'd use the full 48 pixel only when 
they're doing some moves requiring it, like a 
flick-flack or to display a K.O. sprite.

The sprites should be designed so that they still fit in 
48 pixels when being turned 90° I think, otherwise some 
moves will look very odd I fear...

You can still use the big scene as intro screen or so... 


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