Re: RE: [stella] RE: Illegal opcodes...another question

Subject: Re: RE: [stella] RE: Illegal opcodes...another question
From: Dennis Debro <ddebro@xxxxxxxxxxxxx>
Date: Tue, 14 Jan 2003 11:21:09 -0500
Thanks again,

> > The 6-digit display is a 1LK, right? Is that only possible because they
> > are loading GRPx twice during a scanline?
> 
> While the 6-disgit display routine also needs VDELPx it's used quite different. For details check here:
> 
> http://www.biglist.com/lists/stella/archives/199704/msg00137.html

I had read this but I wanted to make sure I wasn't missing something :) Also, I assume (I haven't seen any documentation) the COLUPx works the same for the player colors as the player graphics with VDELPx.

I plan on using VDELBL for my ball graphic. It should work nicely and allow me to position the ball randomly on different platforms without much work. We'll see (keeping my fingers crossed) :)

Take care,
Dennis

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