[stella] Analog Clock v0.0

Subject: [stella] Analog Clock v0.0
From: "Andrew Davie" <adavie@xxxxxxxxxxx>
Date: Mon, 20 Jan 2003 20:19:55 +1100
As a sideline to my development of the fighter game, now tentatively titled
BabyBasher ;) ... I have improved the sprite system to be capable of
automatically adjusting frames based on centerpoints.  The attached demo
shows a simple clock hand rotating - two versions are included ...

clock01.bin has just the hand
clock02.bin has the hand with additional info to clearly show where the
frame is

Not sure if I'll turn this into a fully clock program... would only take a
couple of hours, though.  Is there any demand, I wonder?


PS: Z26 -g11

Attachment: clock.zip
Description: Zip compressed data

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