Re: [stella] DD RAM usage/animation

Subject: Re: [stella] DD RAM usage/animation
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Tue, 21 Jan 2003 17:39:11 -0800
Maybe a big "DD" might still be recognizable.

Plus, there is no rule that you have to use the same kernel that is used in-game for the title. Too early to spend too much time worrying about it. We don't know how much ROM will be left.

Yes, you are 100% right. Hm, maybe the free cycles in the grenade line
can be used for preparing some PF data...

You're already doing this though, right?

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