Re: [stella] Brainstorming: 3D-Corridor

Subject: Re: [stella] Brainstorming: 3D-Corridor
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Sat, 29 Mar 2003 17:25:46 +0100
Hi there!

> Maybe combining both ideas in another way. If I'd 
> double the thickness of my frames, yet'd still move it 
> one PF pixel every time, it would have a different 
> color every 8 Pixels. Even if it where only two colors 
> alternating, the direction it moves would be clear 
> then. Hm...

I just had to try this! ;-)

Proof of concept attached.

I'm very pleased with the result. I think I'll use a 
slightly adopted version of this for a cool hyperspace 
sequence in Star Fire :-)

I won't develop the current demo any further. As is, it 
is 100% RAM buffered. In theory, one should be able to 
write a clever algorithm which renders the corridor in 
real-time, focused to any spot on screen. 

Feel free to use the attached source and give it a try, 
if you're looking for a little challenge ;-)

Greetings,
	Manuel

Attachment: corridor.s
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Attachment: corridor.bin
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