RE: [stella] Star Fire: Release Candidate #01

Subject: RE: [stella] Star Fire: Release Candidate #01
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Fri, 30 May 2003 01:30:12 +0200
Hi there!

> I don't understand the Deathstar graphic and the 
> window/door looking graphic. They just sit there. They 
> don't get closer. It kind of takes away from the 
> flying illusion to me. And what do they do? What's 
> their purpose?

Oh, don't worry, they're just bonus targets. As for the 
window/door thing, you won't say you've never seen a 
"Dr. Who" episode?

> Also why not make the game NTSC/PAL selectable? It 
> looks like you have enough bytes left.

There probably would be enough ROM for that, but I have 
some doubt about kernel cycles.

And I'm thinking about maybe doing a Brazil version with 
Brazil colors, too. How does "Fogo Estelar" (#1) sound? 

> The game plays well, though. The enemy fire really 
> adds to the game.
> I haven't played it on my CC. I'll do that this 
> weekend.

Fine. My girlfriend is away until sunday. Finally I have 
4 complete days in a row to finish the game! :-)

> Great game, Manuel!!


> This will be another XYPE classic!

Depends. Only if it passes the judgement of the other 


#1 Thanks Eduardo! ;-)

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