Subject: RE: [stella] single digit scoring... From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> Date: Tue, 26 Aug 2003 09:58:38 -0400 |
Hi Kirk, > This is needed because your number fonts don't reside on a page > boundary. If you look at the compiled listing of your source you will > see that Score0Graphic starts at $FF10 (15 bytes in). To do the above > method I'd recommend that you have your fonts start on a page to avoid > the shifting. I looked at your score kernel and that would have to be adjusted too. You could change it to... LDY #SCORE_KERNAL_LENGTH-1 ;make sure p1 isn't reversed LDA #%00000000 STA REFP1 ScoreDisplayLoop LDA (pointerP0Score),Y STA GRP0 LDA (pointerP1Score),Y STA GRP1 DEY STA WSYNC STA WSYNC BPL ScoreDisplayLoop Take care, Dennis ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] single digit scoring.., Dennis Debro | Thread | Re: [stella] single digit scoring.., Andrew Davie |
RE: [stella] single digit scoring.., Dennis Debro | Date | Re: [stella] single digit scoring.., Andrew Davie |
Month |