[stella] Climber 5 making progress

Subject: [stella] Climber 5 making progress
From: Dennis Debro <ddebro@xxxxxxxxxxxxx>
Date: Mon, 27 Oct 2003 8:03:06 -0500
Hi all,

It's been a long time since you've seen anything on Climber 5. I'm happy to report that the kernel issues I had have been resolved! Thomas gave me much needed help and coaching :-) Now I have a stable kernel again with falling objects.

I thought I'd post it here to get some feedback from you.

Suggestions so far are...
1) animating various objects (hammer and Atari Age icon)
2) haveing the objects "bounce" when they hit the platform
3) having dangerous objects knock the climber down instead of killing him :-)
4) not having the objects drop once the climber reaches platform 2
- or - having them drop a little further from the climber
5) having the girders "push" the objects

As for objects, so far I have a hammer, Atari Age icon, lunch box, brick (looks like a basket), and a heart. Right now all objects are harmful to the player. Later the AA icon will increase the score and the heart will give an extra life. Any suggestions for other objects? I'll fit in as many as I can. I was able to save a few bytes (and more to come) this morning so I currently have ~160 bytes left.

I haven't tested this on my VCS yet. I'm trying to iron out things in the emulator right now.

And speaking of emulators...I'm sorry but this will not run in the current version of Stella :-( I'm using illegal opcodes in the kernel.

Oh, you'll have to go to the enhanced option to get these nice features :-) And one more thing to add. You can change the dirrection of the girders with the fire button. I don't know if the last version I posted here could do that.

Tell me what you think.

Take care,

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