Subject: Re: [stella] Music Visualizations From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Fri, 14 Nov 2003 08:31:00 +0100 |
Hi Paul! > Cool! I've attached the closest I have to that. Can I have font.h as well? :-) > It's an instrumental that we do live. I don't have a > good recording of the whole song, but here's an early > version of part of it: >http://qotile.net/audio/cynthcart4.mp3 Sounds cool. If I hear that right, the VCS part might be a bit too fiddely for the planned effect in certain places, but I'll give it a try :-) > As long as it runs off the measure, beat, and note1/2 > variables, it'll be easy to transplant between songs. That reminds me that the AI cowboy during the Gunfight intro is not random driven, but actually by the music. The space it has to *dance* was just way too small to make his moves recognizable enough. I bet no one ever noticed :-) > Beware that Z26 doesn't emulate the "buzz" sound very > well which is used a lot in this one. It sounds > better on the real thing. Ok. > I'm working on a few cool new music kernals myself > that are a bit more involved that what I currently > have. I should have one of them running next week, > and I'll post it then. A nice effect might be generated by doing the *vectorized* cave thing idea I had for the Cave game. You could have something like a strobing flash, generated live out of the actual music data... :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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