Subject: Re: Re: [stella] 11 Invaders "Reloaded" From: "Eduardo Mello" <vgbelloq@xxxxxxxxxx> Date: Thu, 27 Nov 2003 12:29:11 -0300 |
Hi! Usually I don't post messages here, but Galaga for the VCS is too good to be ignored... :-D I would offer to publish the game as a deluxe package (at an unbeatible price) if you are able to complete it, but I bet you won't be... ;-) Eduardo ----- Original Message ----- From: <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Thursday, November 27, 2003 10:51 AM Subject: Aw: Re: [stella] 11 Invaders "Reloaded" > Hi there! > > > IMO Galaga is almost impossibe without a lot (probably too many!) of > > compromises and/or major flicker. Prove me wrong! :-) > > Studying the Venture source code recently opened my eyes for a whole new approach of intelligent flicker. Have you realized that it does 6 independent moving sprites, yet with 30Hz, not 20Hz? > > Now if one does the original Galaxian trick on top and has something like the venture thing on the bottom, one might get reasonably close to a Galaga port. > > Greetings, > Manuel > > > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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