Re: Re: [stella] 11 Invaders "Reloaded"

Subject: Re: Re: [stella] 11 Invaders "Reloaded"
From: "Eduardo Mello" <vgbelloq@xxxxxxxxxx>
Date: Thu, 27 Nov 2003 12:29:11 -0300
Hi!

Usually I don't post messages here, but Galaga for the VCS is too good to be
ignored... :-D
I would offer to publish the game as a deluxe package (at an unbeatible
price) if you are able to complete it, but I bet you won't be... ;-)

Eduardo

----- Original Message ----- 
From: <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, November 27, 2003 10:51 AM
Subject: Aw: Re: [stella] 11 Invaders "Reloaded"


> Hi there!
>
> > IMO Galaga is almost impossibe without a lot (probably too many!) of
> > compromises and/or major flicker. Prove me wrong! :-)
>
> Studying the Venture source code recently opened my eyes for a whole new
approach of intelligent flicker. Have you realized that it does 6
independent moving sprites, yet with 30Hz, not 20Hz?
>
> Now if one does the original Galaxian trick on top and has something like
the venture thing on the bottom, one might get reasonably close to a Galaga
port.
>
> Greetings,
> Manuel
>
>
>
>
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