Subject: Re: [stella] 24 chars with a little flicker From: ecwilkso@xxxxxxx Date: Sun, 14 Dec 2003 01:48:55 -0500 |
Quoting Christopher Tumber <christophertumber@xxxxxxxxxx>: > This is the setup screen from Quadraside (it uses paddles for input). It's > probably very similar to what Paul just posted, except it doesn't use the > missile/ball combo, just a 48 pixel sprite drawn every other frame. If you're > careful with colour selection (avoid too much contrast) the flicker's not > real noticeable (well, it is on an emu, but it looks good on a real tv). It > could easily be converted back to 12 character text if you didn't want to put > up with the flicker. This is probably requires a complete rewrite of your demo screen, but what if you used a horizontal interleaving to reduce the size of the flashing pieces? Think interlacing, turned on it's side. Instead of drawing a standard 48-pixel display twice. Frame 1: P0 P0 P0 P1 P1 P1 Frame 2: P0 P0 P0 P1 P1 P1 The flicker might be less noticable. -Chris ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] 24 chars with a little fli, Christopher Tumber | Thread | Re: [stella] 24 chars with a little, ecwilkso |
Re: [stella] problems running 7800c, Albert Yarusso | Date | Re: [stella] 24 chars with a little, ecwilkso |
Month |