Subject: [stella] Seawolf 2: Day One From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Wed, 31 Dec 2003 01:44:18 +0100 |
Hi there! Project started. First I'm dusting off the old starship1 demo. Put the kernel code into a subroutine and made it a 1LK. Started striping it. So far it's more or less screen garbage, but I'm started. In order to move sprites smoothly in and out of the screen on the sides, I'll simply have 2 black PF pixels on both sides of the screen. Then I can always scoll one sprite *under* this and after 8 pixels I swap my sprite pointers accordingly. This also leaves me with 160-2*6=144 pixels, which divides the 76 scannline cycles into 48 visible and 28 blank cycles. Hm... lets see what one can make of this... ;-)
Attachment:
seawolf.bin
Description: application/macbinary
Attachment:
seawolf.s
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] riddle of the sphinx t, Thomas Mathys | Thread | |
Re: [stella] riddle of the sphinx t, Thomas Mathys | Date | |
Month |