Re: [stella] Seawolf 2: Day Three

Subject: Re: [stella] Seawolf 2: Day Three
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Mon, 05 Jan 2004 11:56:41 -0800
Very nice.

Now if you can just get them to slide off the screen gracefully...

Are you already letterboxing each end of the screen by 8 sprite pixels?

BTW, this game should really employ the color/bw switch so people can opt for an authentic old school look if they want.

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