|
Subject: [stella] Seawolf 2: Day Four From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Tue, 06 Jan 2004 10:51:13 +0100 |
Hi Glenn! > Very nice. Thanks! > Now if you can just get them to slide off the screen > gracefully... Done. > Are you already letterboxing each end of the screen by > 8 sprite pixels? Yup. disable the PF0 write to see what I'm hiding :-) > BTW, this game should really employ the color/bw > switch so people can opt for an authentic old school > look if they want. Done. Time to add some gameplay I think... ;-) Greetings, Manuel
Attachment:
seawolf.bin
Description: application/macbinary
Attachment:
seawolf.s
Description: Binary data
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Splatform 2600, Christopher Tumber | Thread | Re: [stella] Seawolf 2: Day Four, Glenn Saunders |
| Re: [stella] Splatform 2600, Glenn Saunders | Date | Re: [stella] Seawolf 2: Day Four, Manuel Rotschkar |
| Month |