[stella] Seawolf 2: Day Four

Subject: [stella] Seawolf 2: Day Four
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Tue, 06 Jan 2004 10:51:13 +0100
Hi Glenn!

> Very nice.

Thanks!

> Now if you can just get them to slide off the screen 
> gracefully...

Done.

> Are you already letterboxing each end of the screen by 
> 8 sprite pixels?

Yup. disable the PF0 write to see what I'm hiding :-)

> BTW, this game should really employ the color/bw 
> switch so people can opt for an authentic old school 
> look if they want.

Done.

Time to add some gameplay I think... ;-)

Greetings,
	Manuel

Attachment: seawolf.bin
Description: application/macbinary

Attachment: seawolf.s
Description: Binary data

Current Thread