Re: [stella] Fast Missile code

Subject: Re: [stella] Fast Missile code
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Fri, 16 Jan 2004 15:21:12 +0100
Hi there!

>> It's just perfect:
>> No scannline count reqired, no stack, no register, 
>> the carry doesn't matter...

> Thanx! :-)

Way cool. I worked it in everywhere and in the whole it 
saved me almost 100 bytes!!

Also it did a great deal of stabilizing the whole 
kernel. Since everthing shrunk by so many bytes, there's 
now even one page less to cross.

Also the saved cycles and the simplified handling made 
me win 4 complete scannlines. I'll have to look very 
carefully now for other spots I can simplify, now that X 
is completely free throughout the whole kernel.

No new version today though, the binary still looks the 
same. Except, and I'm not 100% certain here, the torpedo 
movement seems to look smoother now... :-)


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