Re: [stella] Hello again...

Subject: Re: [stella] Hello again...
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Wed, 21 Jan 2004 18:54:23 +0100
Hi there!

> This will be my first attempt at smart flickering, so 
> it might take a while before I have anything to show 
> the list... I was thinking of using some kind of 
> priority system to determine which objects get 
> displayed each frame, but I've only got vague ideas 
> how it would work.

Pang might be one of the games that'd suit the anti-
flicker engine I use in Star Fire. 

Depends on wether you want 16 pixel sprite resolution or 
if you rather want normal/doubled/quadrupled normal 8 
pixel sprites. (The Star Fire engine can do both, but 
for 8 pixels it's sub-optimal, as it doesn't make use of 
the second sprite)

> ...unlike Poker Squares...

Whatever happened to that BTW? I thought it was 99% 
finished, yet you never had it officially released on 
cartridge, or?


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