Subject: [stella] need 16-bit math for JoustPong? From: KirkIsrael@xxxxxxxxxxxxx Date: 29 Jan 2004 00:07:17 -0000 |
So if people were saying JoustPong could benefit mightily from fractional position and/or speed...I guess I'd need 16 bit math for all that? For a bit I thought about using a single byte, but it probably donesn't have enough precision...is there a guide to doing 16 bit addition/subtraction anywhere? it seems trickier than I first guessed it would be... -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com Indeed, the Russians' predisposition for quiet reflection followed by sudden preventive action explains why they led the field for many years in both chess and ax murders. --Marshall Brickman, Playboy 4/73 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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