Re: [stella] Releasing my unfinished prototype

Subject: Re: [stella] Releasing my unfinished prototype
From: "Oliver Achten" <achten@xxxxxx>
Date: Thu, 29 Jan 2004 22:28:23 +0100 (MET)
Hi Dennis!

> This looks good. It reminds me of Crazy Clown Jumper for the A8 (an ANALOG
> type it game). Still though it's different. I like the concept. Are you
> planning on other objects (i.e. falling obstacles, bonus pick up items)?

Thanks! :-)
Well, the new kernal allows the player to move in both horizontal and
vertical direction, and the second sprite can only move horizontally between 2
platforms (no time left due to asymmetrical playfields). That means it could be
used as an enemy moving horizontally, or some nice bonus extras which can be

But I´m still optimising the kernel by implementing thomas DCP based player
codes into it, freeing additional cycles for other nice things.

The attachment shows the new prototype kernal in test.

Have a nice day!


Ps.: Climber 5 is great! :-)

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