Subject: Re: [stella] Depthcharge From: "David Davies" <davidwyn.davies@xxxxxxxxxxxx> Date: Fri, 30 Jan 2004 09:46:42 -0000 |
Hi Manuel, > Hm... actually... the kernel I wrote for Seawolf could > do Depthcharge as well I assume. Basically it's just > Seawolf turned upside down, right? Yup. I don't see why not. But as this is my first attempt at programming the 2600 I'm taking it one step at a time. Figured out how to change the colours and draw the ship sprite - like I said, one step at a time. Next logical step is to move it :-) > > Might give you a Jumpstart... I might be picking your brains soon :-) Once this is done then I might try my hand at a much more ambitious project ... Tempest. Yes, I know Atari tried to do a version for the 2600 but seemingly failed (if my memory serves me correctly). From what I've seen of the screenshots the programmers didn't think things through properly. I have an idea as to how to make a decent conversion and to use the obvious Sprite flicker that will happen with my technique to good use. But that's for another day. Regards, David ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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