Re: [stella] Sprites - AAAAARGH!

Subject: Re: [stella] Sprites - AAAAARGH!
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Sun, 1 Feb 2004 10:38:35 -0500
From: "Glenn Saunders"
> >Of course, my REAL challenge is getting back into 16 bit math
> >and making sure I take care of the carry bit and all that...
> >I'm a little bit frightened, because every time I even tried
> >to do a simple 8-bit numerical comparison "from scratch", it
> >never worked and I always had to go back to cut and paste
> >previous understanding of what registers to clear when
> >is fuzzy to say the least :-(
> Been there done that.  All the more reason why we need an interactive
> debugger for Stella.

Check out, it has links to a bunch of generic 6502 assemblers &
simulators.  Of course it won't understand the 2600 stuff, but if all you
are looking for is basic 6502 routines, it might help.

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