Subject: [stella] subpixel joustpong From: KirkIsrael@xxxxxxxxxxxxx Date: 3 Feb 2004 06:20:23 -0000 |
So I put togehter a much lass frantic version of JoustPong, using subpixel positioning and speed control...you can get check it out at http://alienbill.com/joustpong/ I haven't settled on the final numbers for the gravity force, flap power, ceiling rebound, and I want to put that gradual diminishing floor rebound back in, but still, I think it's clear it has a lot of potential, just like you guys said. If you want to play with the physics numbers yourself, I made a javascript tool to convert decimal numbers into binary, since figuring the two's complement stuff was getting to be a serious pain, you can see and use that at http://kisrael.com/viewblog.cgi?date=2004.02.03 (oops, I just noticed that Window's calculator now lets you do some kind of specification of how many bytes... well, it still seems fiddley to use. and the javascript thing was kind of fun to slap togehter.) let me know what you think! At some point I may need to consider using the vertical delay stuff since it's a 2 line kernal, though I tried it a little bit once and it wasn't happening as smoothly as I had hoped... (Oh, btw, I used Michal Kowalski's 6502 emulator, http://home.pacbell.net/michal_k/6502.html to practice 16 bit math with little programs to prove to my satisifaction that Andrew Davie knew exactly what he was talking about...) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "My mind is especially empty today." --goofy looking buddhist monk to second monk, New Yorker cartoon ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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