Subject: Re: [stella] Climber 5 RC#03 From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 11 Feb 2004 16:50:59 +0100 |
On Wednesday, February 11, 2004 at 13:22, Dennis Debro wrote: > Yes it did. The original was... > .checkObstacleCollision > ldx obstacleType ; get the obstacle type > cpx #$04 ; see if the obstacle is harmful to the climber > lda CXPPMM ; read the player collisions > bpl .overscanWait ; if no collisions then jump to the big wait > bcs .playerGirderCollision Hm, bcs should work perfect in this situation. I can only assume that the carry flag changed by cpx has some effects in .overscanWait Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: Re: [stella] Climber 5 RC#03, Dennis Debro | Thread | Re: Re: [stella] Climber 5 RC#03, Dennis Debro |
Re: Re: [stella] Climber 5 RC#03, Dennis Debro | Date | Re: Re: [stella] Climber 5 RC#03, Dennis Debro |
Month |