Subject: RE: [stella] JoustPong: more exciting than ever! From: KirkIsrael@xxxxxxxxxxxxx Date: 25 Feb 2004 03:24:16 -0000 |
My retardedness is not quite ended. (Though I think I found part of the bug that was driving me so apesh*t last night; I was using VarName+1 but accidentally had set it up as Varname ds 1 --that don't work so good (reserving only one byte, for those not used to reserving RAM like that)) My first efforts to integrating Paul's great kernal show a lot of promise, but now I'm again weirdly stumped; he's doing some stuff I don't understand with stack restoration and what not, but I can't for the life of me figure out what's moving the shared P0 graphic between the title kernal and the game itself...Paul's careful positiong works great for the title screen, I then take care to zero out HMP0, "just in case", and I can't find any calls to RESP0 or HMP0 after that...but P0 has shifted, which of course messes up the timing of what's displayed when and where... Source at http://alienbill.com/joustpong/20040323.source.txt Gah. I'm such a perpetual n00b sometimes. Thanks if you can take a look at this! ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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