Subject: [stella] unbelievably yet more exciting WAS:more exciting that even that! WAS: JoustPong: more exciting than ever! From: KirkIsrael@xxxxxxxxxxxxx Date: 27 Feb 2004 04:36:09 -0000 |
the kernal was even better than I thought. It looks so good.... http://alienbill.com/joustpong/20040227.bin http://alienbill.com/joustpong/20040227.source.txt I went ahead and found an easy place to put in the rainbow effect. (I didn't like using the 'score' colors, since then one player's wall is the right color and the other is the color of pterry...) That looks pretty good, but the *ball* changing colors doesn't... especially since it's so small. Does ANYONE think there's any way of making the ball taller? (obviously (I think) we could widen it, but a flat ball would probably look even worse...) I'm out of my depth when it comes to anything except trivial kernal mods...and I know Paul's kernal is tighter than a camel's bum in a sandstorm, so I'm not too optimistic. (I'm very grateful for how much cleverness Paul has bestowed upon me...) Al made some good suggestions re color:, if I ditch the rainbow wall because of the way it's reflected in the ball, mabye I could slowly color cycle the wall and ball. And he says maybe the screen (or just the increased score?) should flash when a player gets a hit, and then the score should stay flashing when it's at 9....that would be some nice and not terribly tough to add in detail, me thinks. I came up with another idea...Please let me know what you think... in the latest binary, Pterry is travelling further left and right, overlapping w/ the player. Al suggested, maybe half jokingly, " I think the Pterry should sometimes shoot fire at the players, paralyzing them." I'm probably not up for fire, but what if Pterry touching the player had some effect? I'm thinking: A. freeze the player for a few moments ("in the sky") B. disable the player's flap button for a few moments C. just shove the player downward I think this could add a lot to the game (though I probably definately have to make Pterry a disableable option) Already I was happy with my ocassional slight urge to duck when Pterry came swooping in, and this would increase it. Al thinks pterry is moving a bit too fast for this not to be annoying, but I think he has far enough to travel and can be high or low enough on the screen that it's not a big problem. Hey, if anyone else is on AOL Instant Mesenger, my nick is kirkjerk (and Al's is AtariAge). It's really a great way to kick around gameplay ideas... Other improvements are: I copied the kernal for the game into the kernal for the game select indicators on the title screen, so now they're the same colors as in the game, and also Pterry's wings stop flapping on dives and climbs, so it looks like he's really using his wings... -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "I want to do to you what the spring does to cherry trees." "I want to do to *you* what you do to chinese food." --tufts.general ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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