Subject: Re: [stella] JoustPong on the home stretch From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Tue, 2 Mar 2004 22:27:15 +0100 |
> So, I have a curious bug maybe people can look at--but > only in Z26 (my ROM totally blows up in StellaX -- is > that because of Thomas's SLEEP Macro, or what?) I think the SLEEP macro uses undocumented opcodes in it's default state. StellaX doesn't support these. There should be a compiler switch that you can define to make the macro compile to only normal opcodes instead. > When the user hits Select in Z26 to return to the title > screen, the music starts going nuts and starts listing a > huuuge framerate. It plays fine, and I can't duplicate the > problem via supercharger on my 2600. Can you reproduce it reliably on the emulator? When I try hitting SELECT in your game, the sound plays just fine in z26. But while working on the next version of z26 I had some situations, where it seemed as if there was an echo in the sound. Maybe the sound buffers get played twice or something. I can't figure out what triggers this, so it's a little difficult to find out what's going wrong. Is this what you are hearing, and do you have any idea how to trigger this? That would help me to find the bug in z26 and to fix it. Ciao, Eckhard Stolberg ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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