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Subject: Re: [stella] How RRampage works From: "Erik Mooney" <erik@xxxxxxxxxx> Date: Mon, 12 Apr 2004 16:36:23 -0500 |
Thomas Jentzsch <tjentzsch@xxxxxx> wrote: > Skipdraw is meant for player objects. For particle objects like > missiles or the ball this code is better: Lee's "ball" actually is the TIA player0 and player1 objects, which is why I mentioned SkipDraw ;-) > tya ; 2 assuming y contains the scanline > sbc yPos ; 3 carry must be 1 (else use DCP) > adc #HEIGHT ; 2 > lda #2 ; 2 > adc #$ff ; 2 carry is always set! > sta ENAMx/BL ; 3 bit 1 depends on the carry after ADC > ; total: 14 cycles Too bad the PHP trick can't use the carry flag instead of the Z flag, or that could be *really* fast :) ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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