Re: [stella] A tiny tip

Subject: Re: [stella] A tiny tip
From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx>
Date: Thu, 15 Apr 2004 00:41:39 -0500

Not sure if this has come up here before, but I just discovered it.  To
waste an odd number of cycles, we usually use the unofficial instruction
NOP $00.  Exactly the same effect (3 cycle delay, no registers or flags
affected) can be achieved legally (using one more byte of ROM) by doing:

I just use STA $2D which is 2 bytes and has no effect on the 2600. I compiled a lot of mine and others' ideas for wasting cycles in that guide I was working on.


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