Subject: [stella] Assymetrical PF and Repositioning don't mix... From: cybergoth@xxxxxxxx Date: Fri, 7 May 2004 12:11:02 +0200 (CEST) |
Hi there! Assuming I wanted to do an assymetrical PF, say a labyrinth for example and want to populate it with sprites using intelligent flicker, I don't stand a chance to do so, or? The only solutions for this I can think of is either having "void" lines in the PF, or have the PF at least partially reflected/repeated, so that the repositioning can happen there. Neither seem to be "perfect" solutions to me. What games do you think are are doing this in "acceptable" ways? The only two examples I can think of right now are "Dig Dug" for the void lines technique and "Venture" for the partial reflection. Survey: Is there any other good examples of these techniques and how do you like those two approaches in general? Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Help with Stella port , Stephen Anthony | Thread | Re: [stella] Assymetrical PF and Re, Paul Slocum |
Re: Question about your VCS simulat, Christian Bogey | Date | Re: Question about your VCS simulat, KirkIsrael |
Month |