Subject: [stella] Some (newbie) precisions about Missiles and Ball From: Christian Bogey <khryssun@xxxxxxxx> Date: Fri, 7 May 2004 20:55:22 +0200 (CEST) |
Hi, forgive my newbie programming questions but I've just started to program the Sprites and I need some infos... I have no problems with the Player Graphics (Thanks again to Andrew Davie for his great tutorial section at AtariAge) but before going further in my study I'd like to know if I've understood all the things I need to know about the Missile Graphics and the Ball. Please let me know if I'm wrong or if you think I missed something : - Both Missiles and Ball can have 1, 2, 4 or 8 clock width. Right ? - Missiles can be displayed 1, 2 or 3 times on a same scanline : what is the clock width corresponding to the close, medium and wide space ? is it 8, 24 and 56 clocks ? - The Missiles size can be x2 and x4 : does this mean they can be 1x2 to 8x4 clocks width ? - I haven't understand how works VDELBL. Anyone can explain me simply what to do with this register ? Thanks, Take care, Chris Yahoo! Mail : votre e-mail personnel et gratuit qui vous suit partout ! Créez votre Yahoo! Mail sur http://fr.benefits.yahoo.com/ Dialoguez en direct avec vos amis grâce à Yahoo! Messenger !Téléchargez Yahoo! Messenger sur http://fr.messenger.yahoo.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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