Re: [stella] 2600 emulators vs. MAME

Subject: Re: [stella] 2600 emulators vs. MAME
From: Stephen Anthony <stephena@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 17 May 2004 14:30:17 -0230
On May 17, 2004 01:58 pm, cybergoth@xxxxxxxx wrote:
> Hi there!
> > Wait, i found some screenshots of Gauntlet "doing it":
> >
> > With "bilinear filtering":
> >
> >
> > Without "bilinear filtering":
> >
> Ooops, that's just the thumbnails.
> Here ya go:
> Greetings,
> Manuel

I've added something similar to the CVS version of Stella.  At this 
point, it can probably still be improved a bit, since it was only an 
experiment and I haven't had a lot of time to work on Stella lately.

The first one is normal OpenGL scaling, and the second uses bi-linear 

Without "bilinear filtering":

With "bilinear filtering":

The window in the centre is the integrated GUI.  Right now, it's 
filtered the same as the emulation.  But since the UI is drawn 
independently of the emulation, it doesn't *have* to be filtered.

I feel that color gradients in particular look better, since there's a 
smooth progression.

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