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Subject: Re: [stella] Space Savers From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx> Date: Fri, 3 Sep 2004 08:36:10 -0700 (PDT) |
Hi there, > Take advantage of rom mirroring and use the last two ROM bytes for code > too. > you can add these two bytes to continous ROM space by addressing them > 2K or 4K below there real origin. Another question... How would this work for a 4K ROM or any ROM (2K starting at $F800) where the vectors would end at $FFFF? Wouldn't the next instruction (wrap around) occur at $00 (VSYNC)? Take care, Dennis
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