Re: [stella] Space Savers

Subject: Re: [stella] Space Savers
From: "Edwin Blink" <edwin.blink@xxxxxxx>
Date: Sat, 4 Sep 2004 00:07:11 +0200
Eckhard Wrote:

> I think you are right. But this is only the case on the 2600 where
> the game starts right after power-up. On the 7800 however the BIOS
> is executed first, and that changes the state of the 6502. So, if
> you want your game to work on this console too, it would be better
> to initialize everything that is important for your code. The same
> think is true, if you want to be able to try out your binary on
> a Supercharger or the Cuttle Cart. Here the loader routine is
> executed first before control is handed over to the game.

This is something to keep in mind indeed! It would be a pitty to have
homebrews
that will not work on some systems because of different start-up states.

> It might be possible to damage the RIOT depending on what you
> have connnected to the controller port, but I don't think it's
> very likely.
> In fact Star Raiders sets all 8 pins on both controller
> ports to output and then sets these pins all high.

OK I guess I dont have to worry about it then. My concern was mostly for the
B port. Because
that port is more powerfull then the A port and the difficulty switches are
shortened to ground when in the Amateur 'B' position. I start worrying again
if there are reports of worn VCSs because of playing Star Raiders :-)



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