Re: [stella] Jumpman: Follow the leader - No good!

Subject: Re: [stella] Jumpman: Follow the leader - No good!
From: Russ Perry Jr <slapdash@xxxxxxx>
Date: Mon, 11 Oct 2004 20:17:28 -0500
At 9:31 PM +0200 10/11/04, Manuel Rotschkar wrote:
> Problem is, in this level your Joystick input is "recorded" and
> after a while there's several evil Jumpman "shadows" followong
> your path, precisely as it was recorded

Caveat: this scheme might take up more RAM than other suggestions,
but I thought I'd mention it just in case something about it is
helpful...

How about figure out a certain width around a player, and that
nothing is recorded (other than time, if needed) until there's a
change of direction out of that box...

The idea is that you only have to remember positions (and that
might take up too much room already, but...) and how long any
"stops" took.

If a player jumps in place somewhere, or just walks back and forth
(within the box), the shadow could just stay at that position for
the time it took for the player to leave it (that's a compromise).
Otherwise it would be something like a vector solution -- walk
right until you hit X,Y, stop for 1.25 seconds, etc.

Like I said, probably not useful, but...
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