Subject: Re: [stella] NOT skipdraw From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 22 Feb 2005 17:36:21 -0500 |
Hi, sorry, there where a few bugs in the code. I hope this one is correct: cpy switch ; 3 beq .switch ; 23 bpl .wait ; 23 lda (ptr),y ; 5 sta GRPx ; 3 .cont: ; = 15 ... ... .switch: ; 6 lda end ; 3 sta switch ; 3 bcs .cont ; 3 .wait: ; 8 SLEEP 4 ; 4 bpl .cont ; 3 Setup: switch = top row of sprite end = (bottom row of spire) | $80 Works only for kernels where y (or x) is the row counter (counting down) and doesn't start larger than 127. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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