Re: [stella] The Reflex!

Subject: Re: [stella] The Reflex!
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Tue, 1 Mar 2005 09:32:21 -0500
Lee wrote:
> I haven't built the encoder for this particular data yet, but the decoder
> the ROM itself is done... or at least the hugely bloated version of the
> decoder is done.  Not the Jentzsch-ified 12-byte decoder. ;)

11 bytes! ;-)

> And here's the latest (totally unplayable) source for Reflex.  Feel free to
> poke around and criticize...

If you need additional kernel cycles, how about using the even faster
SwitchDraw (tm)
instead of SkipDraw (tm)?

> oh, and definitely feel free to fix the paddle
> English bug that's driving me insane.

Can you desribe the bug? The table seems to be never used.

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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