Re: [stella] Random seed

Subject: Re: [stella] Random seed
From: Fabrizio Zavagli <fabrizio.zavagli@xxxxxxxxx>
Date: Thu, 14 Apr 2005 15:32:54 -0400
Hello David!

On 4/14/05, David Galloway <davidgalloway@xxxxxxxxxxxxxx> wrote:
> A common technique is to start a counter (software and/or hardware) on
> powerup and then read that counter back when the user presses start (or
> similar). This way the fallibility of the human provides the random seed.

Yes I've thought of this technique and I've actually used it in Space Treat.
But now I'd need to generate the random seed before user interaction
takes place...!

Thanks and regards!
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