Subject: Re: [stella] Emulator detection From: Adam Thornton <adam@xxxxxxx> Date: Tue, 5 Jul 2005 14:00:25 -0400 |
On Jul 5, 2005, at 12:10 PM, Glenn Saunders wrote: > --- Adam Thornton <adam@xxxxxxx> wrote: > >> Seriously, who the hell expects to make real money >> from 2600 >> programming? >> > > Infogrames. Embedding the new games directly into the > 2600 hardware itself (and no, not just as an > easy-to-identify surface-mount EPROM) may be the only > way to prevent piracy. Well, OK, but if we're talking about mass-produced ASIC things, like I think you're talking about--then bets are off anyway, since you can't plug them into the real hardware, and the reference hardware isn't *really* a 2600. In fact, why would Infogrames do it this way, rather than (as with the existing 2600-on-a-chip systems) a crappy NES-on-a-chip and a not- really-perfect-but-good-enough-for-the-unwashed-masses port of the game they cared about? I mean, let's face it: anyone not ALREADY into the retrocomputing scene is not going to be interested in modern 2600 games, no matter how spectacular-for-the-system they might be. If you're Some Dude At Best Buy looking at a 2600 standalone system, you probably want to relive your childhood with Space Invaders or Pitfall! or Breakout, but if faced with the choice between the (admittedly terrific) Skeleton+, or something shiny for your GBA, you're going to buy the game that has two decades more of hardware platform development under it. It's only in really extraordinary cases that the makers of the ASIC are going to care enough to do it right. I don't know if you've seen interviews with Jeri Ellsworth on the C-64 joystick--which is actually eminently hackable and which can be opened up and turned into a full-on C-64--but she had to fight the manufacturers (and often lie to them) to get the hackability included in the final product. Adam Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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