Re: [stella] Atari 2600 BASIC compiler

Subject: Re: [stella] Atari 2600 BASIC compiler
From: Adam Thornton <adam@xxxxxxx>
Date: Fri, 8 Jul 2005 10:51:48 -0400
On Jul 8, 2005, at 9:25 AM, Kirk Israel wrote:

> One thing that would dramatically increase the games this thing can
> do, though wouldn't be trivial to implement, is to somehow allow for
> fixed point fractional math. Hmm.  Maybe this could be done by a
> series of math functions that take 2 of the named integer values for
> each 16 bit value (which I think would work well in practice; usually
> you're interested in the "integer byte", but want to keep track of the
> "fractional byte") So you might have functions like

You might want to look at the "Sweet 16" sources for a 16-bit math  
emulator that Wozniak (Steve, not Adam) did for the Apple ][, if  
you're going in that direction.

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