Subject: [stella] 52 pixel bitmap From: "Zach M" <zach_in_sac@xxxxxxxxxxx> Date: Sat, 11 Mar 2006 20:26:00 -0500 |
Someone suggested that I post here in case not everyone follows the AtariAge blogs. I recently made a tool that converts a BMP file to assembly code for a 52-pixel wide sprite. It works by combining the 48 pixel sprite with the missiles and the ball. One of the missiles becomes a 2-pixel sprite with a combination of HMM0, NUSIZ0, and ENAM0. The larger image takes a lot of ROM space, and is not as movable as the 48 sprite. I'll leave it to you to weigh the costs and benefits. More details and download at: http://www.atariage.com/forums/index.php?automodule=blog&blogid=93&cmd=showen try&eid=1264 _________________________________________________________________ Is your PC infected? Get a FREE online computer virus scan from McAfee. Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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