[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index] [Thread Index]
[Monthly Archives] [List Home]

RE: [Virtools] The Swap Meet and the Tech Center



Hi,

about the collision system for the FPS, it's actually the same technique as
in Quake (a sphere colliding with the environment). The main requirement is
that the environment should not be too complex (otherwise the sphere might
get stuck in a corner). A way to achieve that is use a simpler hidden
geometry for collision when the actual environment is too complex.

Other than that, this technique proves to by very robust and very fast(at
least in all the demos I had to use it for), and I highly recommend it. It's
also what I used in Volcano Racer.

BTW, in the FPS demo on the website, there are two script bugs that can
easily be fixed (it's an old demo, so I didn't get the script quite right at
that time):
1- Falling through the floor --> to fix this, just edit the settings of the
'object slider' and set it to something like 5 (performing up to 5
intermediary collision test when moving too fast). That should fix it.
2- camera is shaky when colliding with the walls --> that's due to the fact
that collision is performed before moving instead of after (as the scripts
are ran in parallel). To fix this, force the 'object slider' to be processed
after the movement, by setting its priority to -10 (lower than all other,
that should be set to their default value of zero).

Hope this helps.

Do you have examples where the FPS camera doesn't work?

Francois

-----Message d'origine-----
De : owner-virtools-user-group@lists.theswapmeet.com
[mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de
Andrew Gadson
Envoyé : samedi 4 novembre 2000 01:19
À : Hartung@AndreasHartung.de; virtools-user-group@lists.theswapmeet.com
Objet : Re: [Virtools] The Swap Meet and the Tech Center


There are two things I'd like to see, a 3rd person camera with reliable
collision detection (I've found that the FPS camera just doesn't always
work), and also a working implementation of a relativly advanced RPG
inventory system (pick up items in world map, hit a certain key to go to
your "inventory" screen and the object and number will be displayed). That
would be incredibly helpful. I think the Nemo Community's doing great, I
admit I've slacked off a bit while getting my web sites BoostG.net and
DiamondKnight.com up, but they're almost fully completed now so I should be
able to contribute to the newly created swap-meet!

Thanks,
Andrew


____________________________________________________________________________
_
Get paid to use E-mail!!!
-not a joke(DK)

www.zwallet.com/index.html?user=ender

______________________________________________________
Get Paid... With Your Free Email at
http://www.zwallet.com/index.html?user=Ender

...............................................................
Distributed via the virtools-user-group list:
http://www.theswapmeet.com/numl.html
To reply to the list instead of its author, use "Reply to All"
To unsubscribe: send "unsubscribe virtools-user-group" to
Majordomo@lists.theswapmeet.com
To subscribe: send "subscribe virtools-user-group" to
Majordomo@lists.theswapmeet.com
To post a message: send it to virtools-user-group@lists.theswapmeet.com
...............................................................

...............................................................
Distributed via the virtools-user-group list: http://www.theswapmeet.com/numl.html
To reply to the list instead of its author, use "Reply to All"
To unsubscribe: send "unsubscribe virtools-user-group" to Majordomo@lists.theswapmeet.com
To subscribe: send "subscribe virtools-user-group" to Majordomo@lists.theswapmeet.com
To post a message: send it to virtools-user-group@lists.theswapmeet.com
...............................................................


References: